To judge whether dry burnishing can eliminate tool marks, visual observation alone is insufficient. Priority should be given to the following two core indicators:
Dry burnishing relies on continuous micro friction from abrasives to level texture peaks. It cannot conduct massive substrate cutting. The core process logic: flatten protruding peaks, but cannot extensively grind out deep valleys. Tool marks with excessively deep valleys can hardly be completely eliminated only by finishing burnishing.
Zinc alloy, aluminum alloy, copper, tin alloy (soft alloys) Shallow tool marks with original Ra ≤ 1.6 μm can be fully faded to visually invisible through segmented dry burnishing. Trial production limit: Ra 1.6~2.0 μm. Optimize abrasives and appropriately extend cycle time; long-term mass production under this condition is not recommended.
304/316 stainless steel Dense finish milling tool marks with original Ra ≤1.2 μm can be stably removed. Trial production limit: Ra 1.2~1.6 μm.
TC4 titanium alloy, nickel/cobalt-based superalloys Only ultra-fine finish milling textures with original Ra ≤0.8 μm are acceptable.
Workpieces with higher roughness are prohibited. Prolonged grinding easily causes surface work hardening, thermal oxidation and discoloration, and textures will appear increasingly foggy.
Typical phenomenon: After long-duration burnishing, textures become lighter, but streaks can still be seen when adjusting the viewing angle, forming foggy stripes that fail to meet uniform matte or mirror standards.
Solution: Apply robotic force-controlled sanding or belt grinding in advance to reduce roughness to the safe range, then carry out dry burnishing finishing.
Potential risks: Prolonged continuous grinding only wears workpiece edges, leads to dimensional loss and deformation of thin-walled parts. Titanium alloys and superalloys will develop hardened layers and surface thermal burns while textures remain, resulting in mass scrapping.
✅ Recommended combination: Round medium-soft ceramic abrasives (texture refinement) + resin abrasives (leveling and brightening) ❌ Not recommended: Plant-based abrasives used alone. Plant abrasives feature extremely low cutting power, suitable only for brightening and barely able to eliminate tool marks.
Interlaced all-directional textures (milling spiral lines) are easier to eliminate evenly. Continuous parallel long unidirectional tool marks are more likely to leave residual streaks.
Solid thick-walled parts allow moderately extended processing time. For thin-walled parts (wall thickness <1.2 mm), even textures within the qualified range require shortened single-cycle duration to prevent deformation.
Workpieces stack and bear uneven force inside non-compartmentalized drums, leading to inconsistent removal results within one batch. Machines with effective compartment separation deliver significantly higher polishing uniformity.
表格
| Workpiece Material | Maximum Original Ra for Stable Tool Mark Removal | Risk Range (Only Partial Fading) |
|---|---|---|
| Zinc alloy, aluminum alloy, copper alloy | ≤1.6 μm | 1.6~2.0 μm |
| 304/316 stainless steel | ≤1.2 μm | 1.2~1.6 μm |
| TC4 titanium alloy, superalloys | ≤0.8 μm | >0.8 μm |
Option A (Tool marks within safe range) CNC Finish Milling → Ultrasonic Cleaning & Drying → Dry Burnishing (Medium polishing with ceramics + Fine polishing with resin) → Inspection
Option B (Relatively deep tool marks, within risk range) CNC Machining → Robotic/Belt Rough Grinding to reduce Ra → Cleaning → Dry Burnishing Finishing
Option C (Deep rough milling textures exceeding process limit) Rough Machining → Finish Milling to reduce texture height difference → Rough Sanding → Dry Burnishing Finishing
Dry burnishing is only suitable for removing dense, uniform shallow tool marks generated by finish milling. Simple judgment rule: Fine and shallow uniform textures are feasible; deep grooved rough textures cannot be removed. Soft alloys have higher tolerance, while titanium alloys and superalloys have the strictest threshold. Blank roughness testing is essential during sampling for new projects. Once original textures exceed the upper limit, do not attempt to eliminate them merely by extending burnishing time. Pre-leveling procedures must be added to balance production capacity, yield rate and overall manufacturing cost.